Secret Level
Prime Video · Teaser trailer
Senior Technical Artist · Cusco, Peru
I build procedural worlds for film and games, and help artists learn to build them too.
Senior Technical Artist at Triarts, with credits on Secret Level, Marathon and Sky. Houdini and Unreal professor at Voxel School, SideFX Certified Instructor and founder of NodeFlow.
30 min · free · no prep needed · English, Italiano, Español
Selected work
Productions I've contributed to as a technical and environment artist, plus my own projects. Click any poster to watch.
Mentorship · English · Italiano · Español
Private 1-to-1 mentorship in Houdini, Unreal and PCG, built around one goal: yours.
30 min · free · no prep needed · English, Italiano, Español
Students' work
Every mentorship is shaped around one student's goal. Here's what came out of three of them.

3 months · Houdini · SpeedTree · Unreal Engine
Tropical bay in Unreal with Houdini, SpeedTree and PCG
Hired after 18 months of job searching
Read the case study
Nearly one year · Houdini · VEX · PDG
Hidden Gem, a library hideout reclaimed by nature, plus a kitchen environment
From zero Houdini to independent in nearly a year
Read the case study
3 months · Maya · Houdini · Copernicus
Forest of Secrets: a pagoda environment from Maya to Nuke
Beginner to intermediate Houdini in three months
Read the case studyTestimonials
After each mentorship I ask for honest feedback. Here's what students say.

About
Hey, I'm Mario, originally from Italy. I began my career as a photographer before moving into the VFX industry about three years ago.
Since then I've worked on projects such as Secret Level for Prime Video, Marathon directed by Alberto Mielgo, Sky: Children of the Light and The Quinta's Ghost.
Today I'm a Senior Technical Artist at Triarts, where Unreal Engine and the PCG framework are my daily tools. I also teach Houdini and Unreal Engine at Voxel School in Madrid, share Houdini tutorials on NodeFlow, and enjoy giving talks at conferences.
Mentoring runs alongside my studio work and my classes, so I'm honest about fit: if someone else can help you better, I'll tell you on the first call.
For studios
I'm a Senior Technical Artist at Triarts, based in Madrid (CET). I build procedural environments and tools for film, series and games, working closely with environment and lighting teams.
Contact
A mentorship, a studio role, a talk. Book a free 30-minute call, or reach me where you already are.
30 min · free · no prep needed · English, Italiano, Español